But the priority is online connectivity issues, starting with another new patch on PS4, Xbox One and PC.
With these connection issues, the developers will continue to create solo instances in the Headquarters social space.
At least that is what it's supposed to do.
Call of Duty: WWII was meant to be a return to form for publisher Activision's flagship game franchise but its launch has been marred with errors and rampant server issues.
"Thanks everyone for your continued support", the post begins.
In a blog post on its website, the devs describe WW2's post-launch period as a "whirlwind" wherein online issues have stirred frustration.
"We're proud to pay tribute to these incredible heroes and want to invite the entire gaming community to celebrate their heroism and living memories".
"Come Monday, when we turn off the XP bonus, it will effectively revert to what we should have had at launch (aka 1XP)".
Online Connectivity - While our previous Game Update which released early Friday solved several critical needs, unfortunately it also had an adverse effect on server performance. These forced Sledgehammer to move the game to peer-to-peer servers. Overall, the game is stable, however we know that P2P brings things like Host Migrations and other issues that make for inconsistent gameplay experiences.
Sledgehammer Games says that their first priority is returning to dedicated servers.
Read Sledgehammer's post in full here, while here's eight things Omri wished he knew before playing Call of Duty: WWII's zombies mode.
For the time being, fixing Headquarters is low priority for Sledgehammer, and while it will get to fixing the social space, it is now focusing on "the most pressing concerns first".
PC players waiting for their first patch need to take a knee, as Sledgehammer won't be rolling that out until the problems plaguing the other patched console versions have been fixed. For this reason, we'll wait a bit longer before deploying the patch to the PC in order to ensure everything is the way it needs to be first.